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java.lang.Objectexamples.example2_one_client_OO.Server
public class Server
NetworkingExamples project: examples.example2_one_client_OO. A simple example of networking (Sockets) in which: -- A single Server and Client exchange information, one after the other. This is the Server code. This is the same example asexamples.example1_one_client
except structured in a more OO way. In particular, this structure has 3 classes: -- Main: for starting the program. -- Server: for initiating and running the Server. -- Client: for initiating and running the Client. Seeexamples.example1_one_client
for: -- Exactly what information the Server and Client exchange in this demo. -- The 7 Key Statements that are all-you-need-to-know to do networking in Java. Seeexamples.example3_one_client_OO_library
for this same example but using the simple networking library in packagesimpleNetworking
.
Constructor Summary | |
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Server(int port)
Constructs readers and writers for talking to the Client, as follows: 1. |
Method Summary | |
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(package private) void |
close()
Closes all resources that this Server uses: writer, reader, socket. |
void |
run()
A simple example of communication between this Server and the Client. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Server(int port) throws Throwable
Constructs readers and writers for talking to the Client, as follows: 1. Constructs a ServerSocket. 2. Use the ServerSocket to accept a connection from a Client (blocks -- i.e. waits -- until a Client offers to connect) (a better program would establish a timeout for connecting). 3. In accepting a connection to the Client, it gets a Socket. Use that Socket to: a. Get an InputStream. Then decorate the InputStream into a BufferedReader (for more efficient communication). b. Get an OutputStream. Then decorate the OutputStream into a PrintWriter (for convenient ways to write messages). Finally, this constructor: 4. Starts a Thread in which the Server repeatedly communicates with the Client (so that you can see a simple example of network communication).
port
- Port to use for the ServerSocket
that accepts a connection to the Client.
Throwable
- if any Exception or Error occurs.Method Detail |
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public void run()
A simple example of communication between this Server and the Client. It behaves as follows: Repeatedly, until the Client sends STOP or the user says to stop: -- Get a number from the Client. -- Display the number from the Client, and get a number from the user. -- Add these numbers and send the total to the Client. The Client can send whatever number it wishes at each iteration; in fact, the particular Client in this program takes the number that the Server sends it, chooses a random number between 0 and 10, and sends the sum back to this Server. If the user says to stop, the Server sends a STOP message to the Client so that the Client will stop too.
run
in interface Runnable
void close()
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