Some Answers to Activities on the
Simulations First
Draft
- In the refraction simulation, the image of a vertical
object is vertical for the rays leaving near the normal, but...
- As the rays depart more and more from the vertical,
- The image position rotates(!) and the image starts vertical
and becomes nearly horizontal
- The image deteriorates, that is the rays don't appear
to come back to the same position
- Our eyes focus on only a narrow bundle of rays, so we
get an approximately focused view of an object (try narrowing the angle
of the bundle of rays and you'll see what I mean)
- For the critical angle, the emerging rays travel right
along the surface, so theta = 90 degrees. For a lower index of 1.5 and
an upper index of 1, 1.5 sin theta(critical) = 1 sin (90 degrees), and
theta(critical) is arcsin(2/3) = 42 degrees. You should have found about
this answer as you played with the simulation (I got about 41.4 on the
simulation, which is close).
- In the mirror simulation you can push the mirror or pull
it when the object 'locks on' to the mirror. I have found that by first
making the object as tall as the mirror, letting go of the head, then clicking
near the axis about 10 units away from the mirror vertex (about 1 red division)
I can get the object and mirror to separate.
- For real objects in a mirror concave toward the object,
we get real images for all object distances greater than the focal length.
(The object is farther away than the focal point from the mirror. The image
distance, object distance and focal length are all positive.) Closer in,
we get virtual images, where the image distance is negative.
- For real objects in a mirror convex toward the object,
we get real images nowhere and virtual images everywhere. No matter where
we put a real object, we get a virtual image.
- In the grating simulation, the spacing between slits
is d = 40.
- That's because d sin theta = extra path = 1 wavelength
- To get one extra wavelength, wavelength needs to be about
20.
- theta = 30 degrees , sin 30 = 1/2, and d = 2 wavelengths
= 40