For this project, you will debug several different projects. All of these are real bugs except the
sort project. You should use whatever tools and methods you think are best.
1819c-490-smorg-mckownqa-mongovsp-xiey2 1819c-490-smorg-liur5-wangc6-schluncg 1819c-490-smorg-hilliara-proctem-petrisjj 1819c-490-smorg-zhengj2-sheffeit-johnsor2 1819c-490-smorg-chanck-clonintl-paytonzk 1819c-490-smorg-chenj10-wangy18-neessc 1819c-490-smorg-calarejf-huangf1-graziodj 1819c-490-smorg-shaferw-shenx-fengy3
This project uses the CMake build system. Most Linux distros should have cmake in their package repositories. Windows and Mac users will probably need to manually install it.
You can create the build files by running
cmake . in the project directory. You might check which generators are supported by CMake on your system to create project files for your favorite IDE.
This project writes PNG files to disk. It uses PPMs as input test cases, since they are very simple.
This does a simple sort of an array.
This parses the save game file system from Dreamcast memory cards and prints the results to disk. The spec for the filesystem is here(check the VMS pages). The Wikipedia page for the ANSI escaoe codes might be helpful. The code attempts to find a match between the icon's RGB pixel value and the closest 4bit ANSI color code.
Example broken icon:
Example correct icon:
|OBJ loader log||0 : Poor or missing||2 : Progressive steps to find bug|
|OBJ loader bugs||0 : Not solved||1 : Solved|
|PNG writer log||0 : Poor or missing||2 : Progressive steps to find bug|
|PNG writer bugs||0 : Not solved||1 : Solved|
|Sort log||0 : Poor or missing||1 : Progressive steps to find bug|
|VMS reader log||0 : Poor or missing||2 : Progressive steps to find bug|
|VMS reader bugs||0 : Not solved||1 : Solved|