#include "GenVector.h" #include "simplePNG.h" #include "Buffer.h" #include "objLoader.hpp" int main(int argc, char ** argv) { //red color Color c = Color(255, 0, 0); printf("red is: %i %i %i\n", c[0], c[1], c[2]); //buffer Buffer b = Buffer(40, 40); b.at(4,4) = c; //set pixel at 4,4 to red //save buffer as png image simplePNG_write("test.png", b.getWidth(), b.getHeight(), (unsigned char*)&b.at(0,0)); //need at least one argument (obj file) if(argc < 2) { printf("Usage %s filename.obj\n", argv[0]); exit(0); } //load camera data objLoader objData = objLoader(); objData.load(argv[1]); if(objData.camera != NULL) { printf("Found a camera\n"); printf(" position: "); printf("%f %f %f\n", objData.vertexList[ objData.camera->camera_pos_index ]->e[0], objData.vertexList[ objData.camera->camera_pos_index ]->e[1], objData.vertexList[ objData.camera->camera_pos_index ]->e[2] ); printf(" looking at: "); printf("%f %f %f\n", objData.vertexList[ objData.camera->camera_look_point_index ]->e[0], objData.vertexList[ objData.camera->camera_look_point_index ]->e[1], objData.vertexList[ objData.camera->camera_look_point_index ]->e[2] ); printf(" up normal: "); printf("%f %f %f\n", objData.normalList[ objData.camera->camera_up_norm_index ]->e[0], objData.normalList[ objData.camera->camera_up_norm_index ]->e[1], objData.normalList[ objData.camera->camera_up_norm_index ]->e[2] ); } return 0; }