This assignment is due 10 October 2022.
This is intended to be an INDIVIDUAL exercise. Please, no assistance from other students.
In the development of the Phong reflection model, why do we not consider light sources being obscured from the surface by other surfaces?
Consider the 16 combinations of: near or far viewer; near or far
light source; flat or curved surfaces; and, diffuse or specular
material. Fill in the table below with the minimum shading model
which will produce correct results. The choices for shading models
are “flat”, “Gouraud”, “Phong”, and “None of the above”.
Near Light | Far Light | ||||
Near Viewer | Far Viewer | Near Viewer | Far Viewer | ||
Diffuse | Curved | ||||
Surface | Planar | ||||
Specular | Curved | ||||
Surface | Planar |