//Near TODO4:
		//TODO4 Draw the 12 tick marks. You will need to loop and adjust the transform
		glm::mat4 rot = glm::rotate(glm::mat4(1.0f), time, glm::vec3(0, 0, 1));
		glUniformMatrix4fv(transformSlot, 1, GL_FALSE, &rot[0][0]);
		glDrawArrays(GL_LINES, model.getObjectStart(1), model.getObjectSize(1));


//Near TODO5:  (this makes it so the small hand doesn't move)
		//TODO5 Rotate the small hand, it should go slower than the long hand
		glUniformMatrix4fv(transformSlot, 1, GL_FALSE, &base[0][0]);
		glDrawArrays(GL_LINES, model.getObjectStart(2), model.getObjectSize(2));

//Near TODO6:
		//TODO6 Rotate the large hand
		glm::mat4 tran = glm::translate(glm::mat4(1.0f), glm::vec3(time*0.1, time*0.1, 0));
		glm::mat4 funny = tran * rot;
		glUniformMatrix4fv(transformSlot, 1, GL_FALSE, &funny[0][0]);

		glDrawArrays(GL_LINES, model.getObjectStart(3), model.getObjectSize(3));
		checkGLError("draw");