Name: Box: Date:

Homework3

A reminder: you are free to collaborate, but you must understand and write up the final answers by yourself!

  1. Consider the 16 combinations of: near or far viewer; near or far light source; planar or curved surfaces; and, diffuse or specular material. Label each combination with the lowest cost shading model which will produce correct results. The choices for shading models are 'Flat', 'Gouraud', 'Phong', and 'Other'. Other is a shading model better than Phong.

    You should definitely consider the derivative of the reflectance vectors when doing this problem!

    Near lightFar light
    Near viewFar viewNear viewFar view
    Diffuse surfaceCurved
    Planar
    Specular surfaceCurved
    Planar

    Correct model used0: Incorrect models16: Model selected based on vector derivatives
  2. Explain why the incremental effort to go from flat shading to Gouraud shading is small, but the incremental effort to go from Gouraud shading to Phong shading is large.
    Flat-Gouraud analysis0: No analysis4: Notes differences in flat to Gouraud
    Gouraud-Phong analysis0: No analysis4: Notes differences in Gouraud to Phong