Gameplay — Challenges and Actions
CSSE 290 – Computer Game Design
Winter 2010–2011

The Challenges and Actions document describes your gameplay by listing (and organizing into a hierarchy) the challenges in your game and the actions that the player takes to meet them. It forms part of the Game Script that gives all the details about your game.

What process should you use to design your challenges and actions?

Consider using the following process for designing your challenges and actions (but see below for the form of the Challenges and Actions document).

  1. Brainstorm the basic description of the most important challenges and actions as part of your initial game brainstorming. Decide which to include during the conceptual stage of your design.
  2. Determine the gameplay modes (pages 39-44 of Adams) during the conceptual stage of your design.
  3. Answer the Design Questions for your Gameplay — Challenges and Actions. As you do so:
  4. As the game design proceeds, iterate and refine.

How should you organize your Challenges and Actions document?

Organize your Challenges and Actions document as follows, but note that you write the document per the process above. (e.g. let the design questions guide what subdocument you work on at what points in the design):