(Spring 2012) The adder package did not make it to the WarmUpAndStretching project in your repository.  Here is how to put it there:

After you have checked out the project from SVN,
  1. In the Package Explorer view, right-click the WarmUpAndStretching project folder. Choose New ... Package
  2. Name the package adder
  3. Right-click the adder folder and choose New... Class
  4. Call the class AdderMain
  5. Copy the code from the box below and paste it in place of the code in your new AdderMain class
  6. Right-click the adder folder and choose Team... Commit
package adder;


// Import classes needed for appearance
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.GridLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;

// TODO: Import additional classes needed for event handling


// import container for all of the buttons.
import java.util.ArrayList;


/**
 * A simple calculator that only does addition of non-negative numbers.
 * 
 *  TODO
 * @author Claude Anderson and (Your name here). Created Oct 12, 2011.
 */
public class AdderMain {


	@SuppressWarnings("unused")  // You will write code to use it, then this suppression will be unnecessary.
	private static long sum=0;
	
	
	/**
	 * Set up the AdderGUI to respond to button clicks.
	 *
	 * @param args
	 */
	@SuppressWarnings("static-access")
	public static void main(String[] args) {
		JFrame frame = new JFrame();
		final int WIDTH = 300, HEIGHT = 450;
		frame.setSize(WIDTH, HEIGHT);
		frame.setTitle("Adder");

		// Create the text field that displays numbers.
		final JTextField display = new JTextField("0", 20);
		display.setHorizontalAlignment(JTextField.RIGHT);
		display.setFont(new Font("Helvetica", Font.BOLD, 24));

		// Make a panel to hold the buttons
		JPanel buttonPanel = new JPanel();
		buttonPanel.setLayout(new GridLayout(4, 4, 5, 5));
		
		Font f = new Font("Helvetica", Font.BOLD, 48);

		// Create the top nine buttons (1-9) and add them to the panel.
		// label each button with a string representing the button's value.
		ArrayList buttonList = new ArrayList();
		for (int row = 0; row < 3; row++) {
			for (int col = 0; col < 3; col++) {
				JButton b = new JButton(7 - 3*row + col + "");
				b.setFont(f);
				buttonList.add(b);
				buttonPanel.add(b);
			}
		}
		// Create and add the bottom three buttons.
		String[] remainingButtonLabels = {"C", "0", "+"};
		for (String s : remainingButtonLabels) {
			JButton b = new JButton(s);
			b.setFont(f);
			buttonList.add(b);
			buttonPanel.add(b);
		}
	
		// Add both components to the frame.
		frame.add(buttonPanel);
		frame.add(display, BorderLayout.NORTH);
		frame.add(buttonPanel);
		
		// TODO:  Add the rest of the code needed to get a working "Adding calculator":
		// Most of the additional code (but not all) can be written below this point)
			// 1.  Pressing C should set both the displayed value and the sum to 0.
		    // 2.  Pressing + adds the current displayed value to the sum and displays the new sum.
			// 3. Pressing a number key works like on a real calculator. 
		    //    The value of the number represented by the sequence of key presses is displayed on the screen. 
		
		/* Example of a sequence of button presses and what should be displayed after each:
		 * 
		 *       0  (initial display before any buttons are pressed)
		 *  2    2
		 *  3    23
		 *  +    23
		 *  5    5
		 *  6    56
		 *  +    79
		 *  0    0
		 *  0    0
		 *  1    1
		 *  8    18
		 *  C    0
		 *  3    3
		 *  +    3
		 *  2    2
		 *  +    5
		 *  
		 */
		
		
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		frame.setVisible(true);
	}
}