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A

act() - Method in interface ballWorlds.Animate
Does anything this Animate object wishes.
actionPerformed(ActionEvent) - Method in class ballWorlds.framework.BallButton
Creates a Ball of the type whose name appears on this BallButton.
addBall(Ball) - Method in interface ballWorlds.BallManager
Adds the given Ball to this World.
addBall(Ball) - Method in class ballWorlds.framework.BallManagerWorld
 
addBall(Ball) - Method in class ballWorlds.framework.WorldWithManyThreads
 
addBall(Ball) - Method in class ballWorlds.framework.WorldWithTwoOrThreeThreads
 
allBallsInWorld() - Method in interface ballWorlds.BallManager
Returns a List that contains all the Balls in this World.
allBallsInWorld() - Method in class ballWorlds.framework.BallManagerWorld
 
Animate - Interface in ballWorlds
An Animate is an object that can: act (in any way it chooses) pause/resume its action die (remove itself from its World, hence no longer be drawn or asked to act).
applyForce(Point2D) - Method in interface ballWorlds.Morphable
Applies the given force (in the x and y directions) to this Morphable.

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