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| Packages that use ballWorlds | |
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| ballWorlds | |
| ballWorlds.framework | |
| Classes in ballWorlds used by ballWorlds | |
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| Animate
An Animate is an object that can: act (in any way it chooses) pause/resume its action die (remove itself from its World, hence no longer be drawn or asked to act). |
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| Ball
A Ball is the name for a "generic" ball, that is, any Drawable, Selectable, Morphable, Animate object that is also a BallDescriber. |
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| BallDescriber
A BallDescriber is an object that can describe (return) its velocity, size, and mass, in addition to its inherited (from Drawable) ability to describe its Color and Shape. |
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| BallManager
A BallManager manages the Balls in a World. |
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| Drawable
A Drawable2D is an object that can be drawn onto a Graphics2D object by getting its Shape and Color. |
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| Morphable
A Morphable is an object that can be "morphed" in various ways: for example, changing its position, velocity, mass, size, Shape or World. |
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| Selectable
A Selectable is an object that can be selected by determining its distance from a given point. |
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| World
A World contains Balls and can do things on behalf of those Balls (and other objects). |
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| WorldDescriber
A WorldDescriber is an object that can describe (return) attributes about itself like its middle point, its Color and Shape (inherited from Drawable), and how an object that has gone outside of this World should bounce. |
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| Classes in ballWorlds used by ballWorlds.framework | |
|---|---|
| Ball
A Ball is the name for a "generic" ball, that is, any Drawable, Selectable, Morphable, Animate object that is also a BallDescriber. |
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| BallManager
A BallManager manages the Balls in a World. |
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| Drawable
A Drawable2D is an object that can be drawn onto a Graphics2D object by getting its Shape and Color. |
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| World
A World contains Balls and can do things on behalf of those Balls (and other objects). |
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| WorldDescriber
A WorldDescriber is an object that can describe (return) attributes about itself like its middle point, its Color and Shape (inherited from Drawable), and how an object that has gone outside of this World should bounce. |
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