Syllabus
CSSE 220 – Object-Oriented Software Development
Fall 2012

Prerequisites and Course Content

Prerequisites

The formal prerequisite is: CSSE 120 – Introduction to Software Development.

The main things you should bring into this course include:

Course catalog description

Object-oriented programming concepts, including the use of inheritance, interfaces, polymorphism, abstract data types, and encapsulation to enable software reuse and assist in software maintenance. Recursion, GUIs and event handing. Use of common object-based data structures, including stacks, queues, lists, trees, sets, maps, and hash tables. Space/time efficiency analysis. Testing. Introduction to UML.

CSSE Department's Official Learning Outcomes: CSSE 220 (Approved 8/23/2011)

Students who successfully complete this course should be able to:

  1. Develop software that incorporates the following techniques:
    1. Inheritance and class hierarchies
    2. Interfaces
    3. Polymorphism
    4. Casting
    5. Exceptions
    6. Function objects
    7. Generics
    8. Collections
    9. Event-driven graphical user interfaces
    10. Exploring and using large-scale API packages such as Java’s Swing
    11. Recursion
    12. Fork-join parallelism and multi-threading
  2. Perform the following steps of the software development cycle effectively:
    1. Design expressed as UML class diagrams
    2. Documentation before coding
    3. Unit and system testing
  3. Explain the implementation of sequential and linked lists
  4. Explain the concepts of asymptotic worst, best, and average case run time.
  5. Predict the performance of simple algorithms, including search and sort, given their asymptotic worst, best, and average case run times.
  6. Select basic data structures (i.e., arrays, sequential lists, linked lists, stacks, queues, and dictionaries/maps) based on asymptotic time and space complexity of typical operations.
  7. Work in a team of 3–4 students on a small-to-medium-size software development project including at least three iterative development cycles, demonstrating effective:
    1. Use of team roles
    2. Team decision making
    3. Division of labor
    4. Conflict resolution

Course meetings, Contact info, Outside help

Class Meeting Times and Places

Instructors

Claude Anderson – Professor of Computer Science and Software Engineering

Email: anderson@rose-hulman.edu
Office phone: (812) 877-8331
Office address: Moench F-210
Office hours: I strive to be in my office (when I am not in class or meetings) Monday, Tuesday, Thursday, and Friday from 7:30 a.m. until 4:30 p.m. and most of Wednesday as well.  My door is usually open and you can stop in whenever I am there, or you can make an appointment. 
So that you can see when I have class or meetings (and thus it is useless to look for me, I publish my calendar: 
       http://www.google.com/calendar/embed?src=anderson%40rose-hulman.edu&ctz=America/New_York
The "Week" view is probably best.

Course Assistants

Section 1, Anderson, in-class

Emily Graetz, graetzer <at> rose-hulman <dot> edu

Bill D’Attilio, dattilwa <at> rose-hulman <dot> edu

Neil Semmel, semmeln <at> rose-hulman <dot> edu

Grading

Goeff Ong, onggr <at> rose-hulman <dot> edu

Zach Stewart, stewarzt <at> rose-hulman <dot> edu

The Big Email Address

If you send mail to csse220-staff@rose-hulman.edu, it will go to all instructors and student assistants for the course. You are more likely to get a quick answer by sending to this address than to any of us individually.

Other Sources of Help

The CSSE lab, F-217, is staffed to assist students taking courses in the CSSE Fundamentals sequence, including 220. A detailed schedule of times when assistants should be available will posted soon. Madelyn Moulden will be there 7-9 PM on Thursday, Sept 1 and Sunday Sept 4. She knows a lot about Java/Eclipse installation and configuration issues.

Besides the instructors and assistants, other students in the course can often be a great source of help. And they will learn more if they explain things to you.

Don’t try to be the "Lone Ranger" in this course, especially if you do not find the course easy. If you find that you have worked on something for 20 minutes without making any progress, it’s probably time to seek help! Software development is a team sport. The best programmers know that a fresh set of eyes can often spot a problem right away.

Books

Required text

Big Java, 3E Cover Art

Big Java, 4th edition, by Cay Horstmann

Paperback: 1132 pages
Publisher: John Wiley & Sons, Inc., 2009
ISBN: 978-0-470-50948-7

Links: Companion Site· Source code· Errata

 

"From the Source" Reference

Java Logo

The Java™ Tutorials, Sun Microsystems.

On-line: http://java.sun.com/docs/books/tutorial/
Publisher: Sun Microsystems (November 10, 2006)
Language: English

Course Materials Online

We will use ANGEL to post grades and materials that require restricted access (like quizzes and homework solutions). All materials for the course will be on ANGEL, linked from ANGEL, or in Subversion repositories that we will create for you.

Many of the materials on ANGEL are actually links from ANGEL to files posted on the Rose web server, so you can access them directly without logging in to ANGEL.  We highly recommend that you bookmark this page in your browser.

Homework and Projects

When we give a reading assignment, we seriously expect you to read it. In-class discussions will assume that you have done the reading and understood the “easy stuff” before class. Please ask about any details that you don’t understand; answering questions is one of the best parts of our job. But developing software is hard. The more class time we can devote to hands-on work, the more we can help you to succeed. Time spent covering material that you can learn from the book takes away from the hands-on time in class. We strongly believe that reading the textbook will help you.

We will post reading quizzes on ANGEL over most reading assignments. You're responsible for checking for the quiz and completing it before the start of class. Reading Quizzes will close to new submissions 10 minutes before the start of class, so you aren't tempted to attempt them in a mad last dash.

Your solutions to programming problems should be well-designed and well-documented. We will suggest working on some programming problems with another person; however we will designate most problems as individual assignments.

We will assign several written homework problems and in-class exercises. They will usually be short thought problems, mathematical analyses, or algorithm-design exercises. We expect you to think through them carefully and write your answers legibly and clearly (if you can’t write it neatly, type it). On some problems, not only the correctness but also the quality of your solution will determine your grade. Some of the problems will be straightforward practice with concepts from the course; others will require creative solutions. Don’t put them off until the last minute!

When problems are designated as allowing you to work with a partner, if you need help finding people to work with, let us know, and we will put you in touch with other students who indicate a similar need. If you do an assignment with someone else, it is your responsibility to not allow anyone’s name (including your own) to be placed on the submitted program if that person does not understand the solution.

Each submitted program file should include your name(s), and a description of the file’s contents in comments at the top of your files. They should have reasonable and consistent comments, style, and indentation. They should not contain lines that are more than about 80 characters long. (Long lines make you, and us, side scroll to read to the end of the line; side scrolling hides the context of the line and makes it harder to think about the algorithm.)

Grades for programming problems will be based on correctness (mostly), efficiency (some), and style (a little bit).

Late Assignment Policy

Quizzes (reading and in-class) and written assignments must be completed on time if you want credit for them.

However, we all have days when we are extremely busy, or times when a program takes longer to complete than we expect it will. To account for this, we give each student a “late day bank account” that starts with two late days.

  1. Using (withdrawing) a late day allows you to turn in any programming assignment up to 24 hours after the time it is due.
  2. You may earn (deposit) a late day by turning in an assignment at least 24 hours before its due time. There is no limit to the number of late days you can save up.
  3. Only one late day may be used or earned on any given assignment.
  4. Unused late days disappear at the end of the term.

Notification for a deposit or withdrawal: There is no need for you to do anything. We will kep track of your late days and periodically post a summary of everyone's late day balances.

Some particular assignments may be designated as “no late days” assignments. This might happen because:

Grading

Weight Criteria
10% Reading quizzes
30% Homework, programming problems and projects, in-class exercises
10% Team project
5% In-class quizzes
12% Exam 1
13% Exam 2
20% Final Exam

Final grades are also contingent on the following:

We will do our best to conform to the Rose-Hulman definition of the various grades, as described in the Academic Rules and Procedures. Note in particular that the phrase “thorough competence to do excellent work” appears there in the description of the “B” grade (not “A”), and it further states that “B” and “B+” will not be given for mere compliance with the minimum essential standards of the course.

Citizenship Counts!

We may adjust your overall average up or down by up to 5 percent, based on your citizenship in the CSSE 220 learning community. This includes attendance, promptness, preparation for class, positive participation in class and the online discussion forums, constructive partnership in pair and group assignments, timely completion of various surveys, and peer evaluation of other students’ code and of your team members for group projects.

The in-class time in this course constitutes an important learning experience. You should be there. After three unexcused absences you must speak with your instructor about whether you can continue in the course.

Serious illness is an excused absence. Running a fever? Contact the health center, don't come to class, email us so we know about the situation. We will work with you on a plan to make up the work when you're feeling better.

Bug Reports

If you find errors in the textbook or any of our course documents, please report them via the Bug Reports discussion forum on ANGEL. We will give a small number of extra credit points to the first person to report a given bug. The number of points will depend on the severity and subtlety of the bug that you report. Please point out even little things like broken links and spelling errors.  We recommend that you subscribe to that discussion forum. (You can do that using the Communications tab in ANGEL.)

Communication

We usually check email several times per day, and do our best to respond quickly. It is a good way to get answers to simple questions. We expect you to check your email daily (not necessarily on weekends, although even that is not a bad idea). When we send mail to you, we will use your Rose-Hulman address. If you do not currently read mail that is sent to that address, please have it forwarded to wherever you do read mail.

When you send course-related email directly to us, please include 220 in your subject line (and include a real subject line), so that we can quickly pick it out from among the dozens of daily email messages that we receive and respond to you more quickly.

Some examples of good and bad subject lines:

Bad: Confusion about Assignment 1
Bad: CSSE 220
Good: CSSE 220: Confusion about Assignment 1

Don't forget the csse220-staff@rose-hulman.edu address. Your mail will go to both instructors and to all of the student assistants.

Discussion forums on ANGEL are a place where you can discuss various aspects of the course, including the assignments, with other class members.  The student assistants and instructors will read the discussions and sometimes respond to your posts.

We welcome your suggestions for improving the course.  Please tell us about things in the course that help you to learn, and things we might do to improve the quality of the course for you. If there is something that you'd like to tell us, but don't feel comfortable with us knowing who it comes from, you can use the Anonymous Suggestion Box survey that we have provided on ANGEL.

Electronic Distraction

We do our best to keep class interactive. With laptops and cell phones in class there are many more ways to become distracted. When these distractions disrupt class learning your "Course Citizenship" grade will suffer.

We strongly encourage you to turn off IM and email software and only use other software for things directly related to class. Turn your cell phone off or put it in "air-plane" mode.

Sights/Smells/Sounds: As would be expected in the workplace, please be respectful of those around you. If your visual appearance (e.g., offensive computer desktops), smell (e.g., halitosis or tobacco), or sounds created (e.g., cell phone, computer noise, or snoring) are disruptive to class, you will be asked to leave until the issue can be corrected

Academic Integrity

Recall the Institute policy on academic misconduct:

“Rose-Hulman expects its students to be responsible adults and to behave at all times with honor and integrity.”

Exams and homework will be done on an individual basis except when explicitly noted. The simple rule of thumb for individual work is:

Never give or use someone else’s code or written answers.

Such exchanges are definitely cheating and not cooperation. The departmental statement on academic honesty has more detailed advice.

We encourage you to discuss the problems and general approaches to solving them with other students. However, when it comes to writing code, it should be your own work (or the work of your group if it is a group or partner assignment). If you are having trouble understanding how some library code works or pinning down a run-time or logic error in your program, by all means talk to someone about it.

If you use someone else’s ideas in your solution (or any other work that you do anywhere), you have to:

If you are ever in doubt about whether some specific situation violates the policy, the best approach is to discuss it with your instructor beforehand. This is a very serious matter that we do not take lightly. Nor should you.

You should never look at another student’s solution to get ideas of how to write your own code. Beginning the process of producing your own solution with an electronic copy of work done by other students is never appropriate.

Plagiarism or cheating will result in a negative score (i.e., less than zero) for the assignment or exam. Egregious cases will result in a grade of “F” for the course. More importantly, such dishonesty steals your own self-esteem. So don’t cheat.

This syllabus has been written and revised over several terms by Claude Anderson, Matt Boutell, Curt Clifton, and Delvin Defoe (professors A, B, C, and D).