Practice with inheritance. Continued practice implementing a Graphical User Interface (GUI), including event-driven programming. Continued practice with interfaces and implementing them.
| LinearLightsOut is a one-player game (puzzle). Initially, the user is presented with an array of buttons that are randomly initialized to either Xs or Os, 50% probability each. Clicking on a button changes the symbol of the button and both its left and right neighbors. 
 The object of the game is to reach a state where the buttons all show the same symbol, whether Xs or Os doesn’t matter.The pictures on the right show a game at the start (with buttons set randomly), a game that has been won (with a “We have a winner!” message displayed in the title), and (just for grins) a game in progress on a Mac. |       | 
 JButton.
				Remember to ask for help if you get stuck.
				Here are the stages you should use to implement the project:
Hints:
setText() and getText() methods of JButton are your friends. 
					Turn in your programming work by committing it to your SVN repository for this project.