MZ@ !L!This program cannot be run in DOS mode. $/:[9k[5jk[5jk[5jb#ji[5j-jc[5j-ji[5j-jo[5jpƩjh[5jk[4jF[5jpƟjj[5jpƮjj[5jpƨjj[5jRichk[5jPEd~(R"  x`@(E#d@tPD .textb  `.rdata5 @@.dataX0@.pdatat@"@@.relocZP$@BH(3HLL$@L$HL$@LD$HHHMt" uHH $3H(ËL$HT$@t DщT$@u HHHHH(H(3D$HD$@H uH $H`Z3H(HT$@HL$HrDD$@T$HH TH(H( 2uH $H 3H(HL$8H|$ HHHcD$8HHl$@HHuHl$@H|$ H(H\$03Ht$H9\$8~$HpwHt.HHH;\$8|HHt$HH\$0Hl$@H|$ H(HMu HEHP03H9H|$ HH*H(H(HLD$@H?u3H(ËL$@HH(H( uH "H3H(H(H%qH(HLD$@Ht" iuH N"H)3H(ËL$@_LIHH(H( uH !Hh 3H(H(H% H(H ]!H|$  HHtwHS!HH\$0 HHu HWHR0HtFH H9Ku*H*!Hq HtH M!HAyH u HCHP0H\$05 H|$ Ht3H(H M H(H% %~ % %z %| %~ % % % % %8 @SH  HH H"H"HuC#H#H H 3H [HHXHhHxL` AUAVAWH 3ML8"#D!eH%0HXH;t 3H!uA!t_H ! LHH ! MLHHI;rZH9}t H9EtHMp H HEH j!T H U!HD L;uL;tLLI { H$!H%!=!EH= 3eH%0HXH;t 3H u t 7>H H  uH H Y u HHS H9=d t!H [ tMĺIA  H\$@Hl$HH|$PLd$XH A_A^A]HHXHpHxATH0ILXu9u 3ۉXtu7H" HtЋ؉D$ LƋI0؉D$ LƋI؉D$ u5u1L3IL3IL Mt L3IAӅtu7LƋI#ˋىL$ tHz HtLƋIЋ؉D$ 3ۉ\$ H\$@Ht$HH|$PH0A\H\$Ht$WH IHukLNjHH\$0Ht$8H _H a@SH HH t^HD$8Hu Hb~H F0HD$8H ,HD$@HHLD$@HT$8HHL$8HHL$@HSHH [H(GHH(H\$WH H#H=HHtHH;rH\$0H _H\$WH HH=HHtHH;rH\$0H _HMZf9t3HcH None set_repeat(delay, interval) -> None control how held keys are repeatedget_repeatget_repeat() -> (delay, interval) see how held keys are repeatedget_pressed() -> bools get the state of all keyboard buttonsname(key) -> string get the name of a key identifierget_modsget_mods() -> int determine which modifier keys are being heldset_modsset_mods(int) -> None temporarily set which modifier keys are pressedget_focusedget_focused() -> bool true if the display is receiving keyboard input from the system01`1p1010 102p@222202pygame module to work with the keyboard0P4P3pygame.base_PYGAME_C_APIpygame.base._PYGAME_C_API2-+] f!!B!B!"(" H" [\"pd"%l"0ut"|"""%"%C""9"<u"x4#tD#t#d#d#p###""5"@b" 08PXhpxȣУأ(