MZ@ !L!This program cannot be run in DOS mode. $KKKKK KK!KKKK KKKK KK KK KKRichKPEd~(R"   p@:QT4dP`@0.text `.rdata! 0 @@.dataP@"@.pdataP0@@.reloc^`2@BH(=>t>>H(H( TuH/H <r!3H(Ã=>u+5u {HH <W>H8!HH.!H(H(=->uH L<H%2 3H(L IH H(HH==uH2H ; 3HHH\$PH|$@ HL$ HHϋp H|$@H\$Pu H33HL$ <HHHH=]=uH |;H3' 3HHHL$ uHL$ <HH3<HHHH=<uH ;H33HH3H|$@HHu H|$@HHH\$P?HL$ eu=HL$  <HHtH [H(H }801H l8H( @SH HH H8HH 48~ H *8H [H\$WH HH 7H؅*fH7H 7qH؅~H 7QH 7?H\$0H _@SH H 7>H [H(u H-7HuH4H7H(H7HuH4H6H(E3HYAH H6HuH4H6H(3H(H(H 6H 6H6oH 6Hw6H(N%X%*%,%.%0%2%<%>%@%B%l%^%P%B%4%&%@SH gHHH$6H6HuC#H#H H 3H [HHXHhHxL` AUAVAWH 3ML85#Dr5eH%0HXH;tS3Hh5uAP5tgH M5LHH ,5MLHHI;rZH9}tH9EtHMHoHEH 4H 4HL;uL;tLLI+H4H4=4EH=43eH%0HXH;t)3H>4u'4t ?>HH 3uHH 3u HH3H9=3t!H 3tMĺI33H\$@Hl$HH|$PLd$XH A_A^A]HHXHpHxATH0ILX1u9'3u 3ۉXtu7H HtЋ؉D$ LƋI0؉D$ LƋI؉D$ u5u1L3IL3ILMt L3IAӅtu7LƋI#ˋىL$ tHbHtLƋIЋ؉D$ 3ۉ\$ 0H\$@Ht$HH|$PH0A\H\$Ht$WH IHusLNjHH\$0Ht$8H _H 1@SH HH 1HD$8Hu H~H 1HD$8H 1vHD$@H`HLD$@HT$8HHL$8@Hy1HL$@.H_1[HH [H(GHH(H\$WH H H=HHtHH;rH\$0H _H\$WH HH=HHtHH;rH\$0H _HMZf9t3HcH None initialize pygame.fastevent. video system not initializedpygame.fastevent.pump() -> None update the internal messages For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system. If you are not using other event functions in your game, you should call pump() to allow pygame to handle internal actions. There are important things that must be dealt with internally in the event queue. The main window may need to be repainted. Certain joysticks must be polled for their values. If you fail to make a call to the event queue for too long, the system may decide your program has locked up. getfastevent system not initializedfastevent system not initializedpygame.fastevent.wait() -> Event wait for an event Returns the current event on the queue. If there are no messages waiting on the queue, this will not return until one is available. Sometimes it is important to use this wait to get events from the queue, it will allow your application to idle when the user isn't doing anything with it. unexpected error in FE_WaitEvent!pygame.fastevent.poll() -> Event get an available event Returns next event on queue. If there is no event waiting on the queue, this will return an event with type NOEVENT. fastevent system not initializedfastevent system not initializedpygame.fastevent.get() -> list of Events get all events from the queue fastevent system not initializedpygame.fastevent.post(Event) -> None place an event on the queue This will post your own event objects onto the event queue. You can past any event type you want, but some care must be taken. For example, if you post a MOUSEBUTTONDOWN event to the queue, it is likely any code receiving the event will expect the standard MOUSEBUTTONDOWN attributes to be available, like 'pos' and 'button'. Because pygame.fastevent.post() may have to wait for the queue to empty, you can get into a dead lock if you try to append an event on to a full queue from the thread that processes events. For that reason I do not recommend using this function in the main thread of an SDL program. argument 1 must be %s, not %sUnexpected error in FE_PushEventinitpumpwaitpollpostfasteventpygame.baseEventI0@BE$I`@,I@C4ID