Professional Practice
Skills
PPS 3: Creativity/Brainstorming
(Adapted
from MPS 7, Don Woods 1998)
Pre-class assignment
What is It?
Creativity
is a divergent thinking skill in which we postpone judgement and try to see a
situation from as many different perspectives as possible. Brainstorming
is a term used for the creative generation of many ideas.
New Concepts
Creativity,
Brainstorming, Triggers, Postponing Judgement,
Why Do It?
Creativity
and brainstorming can be applied in many situations. Certainly important at the beginning of the
design process, it can also be applied to any form of problem solving. It is particularly helpful in getting
“unstuck” when your problem solving bogs down.
It is also applied in trouble-shooting and failure analysis to develop
the possible hypotheses that will make up your differential diagnosis.
How to Do It
Divergent
or creative thinking comes more naturally to some folks than others, but all of
us can learn to be better. The two
primary techniques we use in this unit are to postpone judgement and apply triggers.
To view how
these techniques might work, consider your thought processes as a car shuttling
about in your brain. To be efficient,
our brains tend to run in the same patterns long enough to make ruts. For example, when you hear the term “dog
food” you probably flashed on the big bags of brown pellets at the grocery
store. You probably didn’t think of the
campus geese or squirrels, though they may be equally good in that capacity.
Why
not? First, your brain wants to do things
the easy way, which is to go to Kroger and get the Alpo®. Second, eating the campus geese isn’t
socially acceptable or practical, so your brain doesn’t naturally want to head
(bad pun intended) down that path.
Postponing judgement switches off the “socially
unacceptable” and “impractical” filters that your brain uses to get rid of dumb
ideas. We’re going to not only tolerate,
but embrace dumb ideas, since they are indicators that we’ve jumped the ruts
and are wandering in new territory. Note
that we say postponing rather than eliminating, because later (after the
brainstorming process) the convergent parts of are brain will be back in charge. Then we will pan the few flakes of gold from
our big bucket of bad ideas.
Triggers are specific tools to actively bump
your brain out of its ruts. They are
designed to get you thinking from a different perspective. Many triggers are available (crazy, creative
people are always thinking up more), and some are listed below.
·
Other’s Shoes – Reconsider the problem from the
perspective of a plumber, civil engineer, physician, child, attorney,
basketball player, etc. You can keep
this close to your personal comfort level by picking roles you know something
about, like plumber perhaps, and then expand to more fanciful ones, like
princess.
·
Nature – How does nature deal with this
issue, or how would you do it if you were Mother Nature?
·
Opposite – How would you solve the opposite
problem (from “cut down a tree” to “grow a tree”)? Or, consider the opposite of
some of your ideas (from “cut with a saw” to join with “hot glue”).
·
Random – Use random words, pictures, movie
titles, professor names to generate more ideas.
·
Analogy – Consider what has similar
function but different appearance (automatic clothes washer to washboard), what
has similar appearance but different function (washboard to cheese grater), or
what has a similar name and different use (bottle cap to baseball cap)?
·
Craziest Idea – take the craziest idea and try
use the kernel to get to a practical solution (“Cut down a tree with scissors”
to “cut with large hydraulic shears”).
·
Boundaries/Constraints – Remove, adjust, or explore the
boundaries of the problem. (If the
problem is a better way to wash clothes, what about recycling the old shirt
into a new shirt instead of washing?
Does it have to be “wash” or can it be “clean” or “deodorize”?)
·
Anthropomorphize – Consider yourself to be the piece
of equipment or process. Or consider
yourself a molecule flowing through the system.
(For “Why is this part failing?” think-
“Am I getting hot anywhere, where do I feel the stress?”)
·
Combine – Take different ideas and see what
happens if you add them together, or combine them in some other way (Problem:
“wash clothes” – combine “spray with a hose” and “pound on a rock” to “spray
with wet rocks”)
·
Other – Brainstorm your own trigger or
find a trigger in a reference.
Learning Objectives
You should
be able to:
In-Class
Exercise 1 (5
min.): As part of a small group, generate as many uses for a particular object
as you can.
·
Record
ideas on a piece of plain white or engineering problems paper.
·
Record
names of participants
·
Person
with largest shoe size is recorder.
·
No
criticizing of people or ideas
·
Keep
ideas short, no long elaborations
Exercise 2 (8
min.): As part of a small group, generate as many ideas as you can for problem
posed by instructor.
·
Record
ideas on a piece of plain white or engineering problems paper.
·
Record
names of participants
·
Person
with smallest shoe size is recorder.
·
Instructor
will introduce trigger
Exercise 3 (5
min): As part of a small group, brainstorm solutions to the following problem. Someone is hitting on you at a party and you
want to make it stop. (Assume you are
single. You can even assume you are
amazingly desirable if that works for you.)
Exercise 4 (6
min): As part of a small group, brainstorm solutions to the following
problem. You are loaded with work and
your boss asks you to take on another job with significant work and a short
deadline. How do you respond?
Exercise 5
(6 min): As part of a small group, brainstorm possible causes (brief statements
of causes, not solutions, not redesigns) for the following
problem. You get a call that two rooms
in the south wing of Jones retirement home are too warm in the summer. Your company designed and installed the HVAC
system. (Picture with forced air system
and duct work)
Brainstorming Feedback Form
Name _______________________
1.
At
the outset of this unit, place a “B” in each category to indicate your self
assessment of your initial, or baseline skill level.
2.
At
the end of the unit place an “A” in each category to indicate your self
assessment of your skill level after practicing the skill. Be prepared to provide documentation for your
assessment.
|
Novice (less successful) |
Beginner (shows few expert behaviors) (1-2) |
Good Start (some expert behavior) (3-4) |
Getting There (many expert behaviors) (5-6) |
Almost There (mostly expert behavior) (7-8) |
Expert (shows all expert behavior) (9-10) |
Expert (more successful) |
|
Rejects
“bad” ideas, makes negative comments |
|
|
|
|
|
Suspends
judgment, encourages others ideas |
|
Unaware of
triggers |
|
|
|
|
|
Applies
triggers to generate more ideas when stuck. |
|
Generate
only about 5 ideas in 5 min. |
|
|
|
|
|
Can
generate 25 ideas in 5 min |
Reflection of the Listener
What did I
learn from this?
Which of
the skills do I do pretty well? (List
Evidence)
Which skills could use some work?
(List Evidence)
PPS-3 Creativity/Brainstorming
Assignment 1
As part of
a small group, brainstorm solutions to some problem in your design.
Tasks:
Evaluation:
1. Generated many ideas
Excellent (10) - >25
different ideas in 5 minutes
Mediocre (5) - <
15 different ideas in 5 minutes
Weak (0) - 5 ideas in
5 minutes
2. Applied
Triggers
Excellent (10) – Four or more triggers with > five ideas
per trigger
Mediocre (5) - 2
triggers, fewer than five ideas per trigger
Weak (0) – no triggers
For topics
3-5 evaluate your own group’s performance using the following 10 point scale.
Completely
Mostly Some
Rarely Never
10 8 5 2 0
3. Postponed judgement ______
4. Refrained from long explanations ______
5. Refrained from criticism ______
For topics 6-7 evaluate your group’s
performance using the following 10 point scale
Very
well Well Some
Rarely Never
10 8 5 2 0
6. Encouraged
participation of all ______
7. Built on
other’s ideas ______
Note that the audio or video recording
will be evaluated by an independent observer to confirm or modify self
performance score.
PPS-3 Creativity
Assignment 2: Personal Brainstorming
Individually
brainstorm possible solutions for problem, “Preventing oil leaks from a gear
box”. (Note: A gearbox is assumed to
contain a gear train of some type.
Rotating input and output shafts are at opposite ends of the
gearbox.)
Task
In the
Table shown, record the number of ideas generated during each part of the
session, the type of trigger used, and the time spent during each part of the
session.
|
|
Type of
Trigger |
Number of
Ideas |
Time
Spent |
|
From
start to first trigger |
X |
|
|
|
First
Trigger |
|
|
|
|
Second
Trigger |
|
|
|
|
Third
Trigger |
|
|
|
|
Fourth
Trigger |
|
|
|
|
Fifth
Trigger |
|
|
|
|
Sixth
Trigger |
|
|
|
Turn in:
The page
(or copy) on which you generated ideas
The table
above (or a copy or a transcription)
Answers to
the questions, Which triggers
Evaluation:
·
Excellent
(10 pts) – At least 25 different ideas,
table filled out completely, questions answered
·
Mediocre
(5 pts) – Fewer than 25 different ideas, fewer than six triggers, incomplete
table, some questions not answered
·
Weak
(0 pts) - fewer than 10 different
ideas, one or two triggers, missing table or questions