CSSE 413: Draft of final Game Specs
- The playing field consists of a 30 x 30 grid of positions.
- There are three types of objects:
- A person (you)
- A single flag with fixed position
- Zero or more walls, which may extend over several grid positions
and are also fixed in position.
- You can move up, down, left and right by exactly one position
between states.
- You must make a move, i.e. you cannot simply remain in your
position.
- The goal state is reached if you occupy the same board position as
the flag.
- You may not move outside the boundaries of the board.
- You may not occupy the same position as a wall, i.e. you will need
to move around them.
- There may be more than one flag for your team.
- There will be one home base.
- Players must return a flag to base.
- Players must step on flags to pick them up, but only must be adjacent
to home base to drop it off.
- A person may carry zero or one flag.
- The game terminates when all flags are captured and you are
back on base.
- One or more persons may be on your team.
- No two persons on your team may occupy the same space.
- Zero or more persons may move per turn. Two players may switch
positions.
- There may be more flags than players.
- 3 players per team with five flags.
- The board is symmetric. One side gets randomly generated and then
flipped to complete the board. Players, flags, bases and wall get
placed randomly. You are guaranteed that the problem is solvable.
- You need to capture enemy flags and bring them back to your own
base. We will have player specific flags.
- If a flag gets returned to base, it re-spawns at its original
location.
- Players can be on the spawn point of the flags they are to catch.
- Players cannot be on the spawn point of the flags that they are to
defend.
- On your half of your board, running into an enemy player will
return them to their base. If they carried a flag it will return to
its original position.
- Fog of war aspect: A player can see 4 spaces in each direction
with the corners missing. Fog-of-war only applies to visibility of
players, you will see all walls.
- You know the original position of the flag, but if a player
captures it, you only see it if the player is in your field of vision.
- You can see over walls.
- Everyone can see the spawn positions and the eight spaces immediately
adjacent to all bases and all flag spawn points at all times, whether
the flag is there or not.
- The point of view of each player consists of their own position as
well as spaces that are 4 or less spaces away, using Manhattan
distance. Graphically speaking, you can see an area the shape of a
diamond around your position.