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Radio controlled aircraft
modeling is one of the most exciting hobbies available. It involves many
interests, disciplines, and skills. Some of these are aerodynamics, electronics,
mechanics, drafting and design, composite material construction, and woodworking,
and these are in the airplane alone. There are many other fields of interest
in the hobby of aircraft modeling; far too many and too varied to try to
list. Many people find that many new skills must be learned before they are
ready to begin to learn to fly. The hobby is constantly changing as new technology
is developed. A new modeler may become frustrated at times but certainly
not bored.
To reduce the chance of frustration,
a new modeler should become involved with other modelers in order to learn
the necessary skills. This may involve simply visiting a flying site and
becoming acquainted with experienced modelers or joining a club. These modelers
are a source of knowledge and experience that can be invaluable to the new
modeler when he begins to build his first aircraft and when he begins to
learn to fly. An experienced modeler can act as an R/C flight instructor
to teach a new person the skills required to fly the aircraft properly and
to avoid the inevitable crash.
New modelers must realize
that a radio controlled model aircraft is not a toy. It is a true aircraft
in that it flies and operates by the same principles as a full scale aircraft
with the difference being the size and weight. The average model will fly
in a range of 20 to 60 MPH and weigh 5 1/2 to 6 pounds. The force of the
model hitting an object can be devastating especially if it hits a person.
Models must be controlled properly both for enjoyment and for safety. The
skills required to accomplish this must be learned from an experienced modeler.
Before purchasing any equipment,
the beginner should ask himself, "Is this a hobby I want to try to see if
I like it or is it a hobby I am going remain involved in for years to come?"
If the beginner is going to remain in the hobby for years, he might consider
buying more expensive equipment such as a ball bearing engine and a six channel
(6) radio system. Otherwise, he should try to keep his initial outlay as
low as possible. A beginner can limit his spending to as little as $200 by
buying good used equipment but care must be taken to ensure that the equipment
is reliable. At the other end of the scale, a beginner could easily invest
$1000 on new equipment if he is not prudent with his purchases.
The topics that will be covered
will be relating to a beginner or novice and a trainer airplane. The information
relating to all aspects of R/C powered flight can be overwhelming even to
the most seasoned pilot. Those disciplines relating to the more advanced
levels of R/C flight will most likely be learned as the skill level of the
novice improves and the goals are more defined.
The Basics of Flight
The concepts of flight should
be understood by a beginner. The theories behind the physics of flight are
covered in many volumes of books. There are different and sometimes conflicting
theories and arguments as to how airplanes fly, but the one accepted principle
is that lift is generated as a result of the air pressure on the bottom of
the wing being higher than the air pressure on the top of the wing.

The Lift Diagram shows some
of the basic terms relating to a wing section. These terms are common to
R/C flight.
| Airfoil |
- |
The cross section of the wing |
| Angle of Attack |
- |
The angle between the chord line and the relative
direction of flight |
| Chord Line
|
- |
The line between the leading edge and the
trailing edge of the airfoil |
| Direction of Flight |
- |
The relative direction of the wing in relation
to still air |
| Leading Edge |
- |
The most forward edge of the wing |
| Trailing Edge |
- |
The most rearward edge of the wing |
There are four (4) primary
forces which act on an aircraft in flight; thrust, lift, drag, and weight.
Thrust is the force applied by the combination of engine and propeller acting
to pull the aircraft forward. Drag is the resistance against the aircraft
by the force of the air against the forward facing surfaces. Weight is caused
by gravity. In order for a constant speed to be maintained, thrust and drag
must be equal. In order for a constant altitude to be maintained, lift and
weight must be equal.

Lift increases as the velocity
of the air passing over the wing increases or as the angle of attack increases
as long as the flow of air over the wing remains smooth. Actual flight is
attained when the force of the lift equals weight.
An aircraft pivots about three
(3) axes; the yaw or vertical axis controlled by the rudder, the pitch or
lateral axis controlled by the elevator, and the roll or longitudinal axis
controlled by the ailerons. It can pivot about any one of these individually
or in combination based on the control surfaces that are moved and the direction
of the movement.

When the rudder is moved to
the right, the aircraft will rotate to the right about the yaw axis and vice
versa. When the elevator is moved up, the aircraft will pitch the nose upwards.
The ailerons move in opposite directions. When the left aileron is moved
up and right one down, the aircraft will rotate to the left and vice versa.
The Basic Trainer
Quite often a person has an
interest in model airplanes and visits a local flying field just to observe.
He sees all types of airplanes from trainers to pattern planes to scale World
War II fighter planes. His interest is piqued by all the fabulous looking
models. He thinks, "I have to have one of those Mustangs." He immediately
sets out trying to find a P-51 model to begin his modeling hobby. This is
a serious mistake. Many hours of training and practice are involved before
a beginner has the ability to handle the more advanced models. A beginner
must realize the dedication that is required to gain the ability to
fly the type of model that initially spawned his interest. He must begin
the hobby with a basic trainer and progress through different levels of models
until his goal is reached.
A trainer is a specific type
of model aircraft that is designed to be stable in flight. This means that
it has an inherent ability to correct itself and overcome the rotational
forces applied so that it regains straight and level flight. Most trainers
are designed to that they remain stable in slow flight so that they are easy
to land.

The Basic Trainer diagram
shows the components of a common trainer.
| Aileron |
- |
The moveable portion of the wing which causes
a change about the roll axis |
| Cowling |
- |
The part of the fuselage which covers the engine |
| Engine |
- |
A 2 - cycle reciprocating machine which
provides the motivational power |
| Elevator |
- |
The moveable portion of the horizontal stabilizer
which causes a change about the pitch axis |
| Fin |
- |
Properly known as vertical stabilizer which provides stabilization
about the yaw axis |
| Fuselage |
- |
The main body of an aircraft |
| Landing Gear |
- |
The supporting structure of an aircraft including
landing gear struts and wheels |
| Propeller (Prop) |
- |
The combination of blades which provide thrust |
| Rudder |
- |
The moveable portion of the vertical stablizer
which causes change about the yaw axis |
| Spinner |
- |
Covering over the prop hub |
| Stabilizer |
- |
Properly known as horizontal stabilizer which
provides stabilization about the pitch axis |
| Wing |
- |
The horizontal surfaces which provide the lifting
forces |
There are certain criteria
that a trainer should have in order to be satisfactory for a beginner.
High Wing - A high wing model is inherently
more stable than a low wing model due to pendulum effect. Since the weight
of the model is below the wing, the fuselage tends to swing downward like
a pendulum in order to equalize forces.
Flat Bottom Wing - The wing cross section should
have a virtually flat bottom. This type of cross section has more gentle
flight characteristics that are necessary for a beginner.
Dihedral - The wing should have some dihedral.
This means that the tips of the wings are higher than the center. The effect
of the dihedral is to try to equalize forces and keep the wings level or
to return the wings to a level orientation.
High Aspect Ratio - The ratio of the wing length
or span should be at least 5 1/2 times the width or chord. This will reduce
the rate at which the model responds to command input allowing more time
for a beginner to react.
Constant Chord - The width of the wing should
be the same from the center or root to the end or tip. This distributes
the weight of the airplane evenly over the entire surface of the wing.
Low Wing Loading - The weight of the model
divided by the area of the wing should not exceed 19 oz./sq. ft. This reduces
the speed required to maintain an acceptable rate that the model descends
when the power is reduced resulting in a lower landing speed.
Moderate Size - Most trainers are for engine
sizes between .15 and .60. The smaller ones are more susceptible to the
effects of wind and normally the wing loading is higher simply because of
the weight of the radio equipment. The larger sizes are easier to fly and
easier to see but are more difficult to transport. Most trainers are for
.40 size engines. These trainers have been widely accepted as the optimum
size.
Structurally Sound - A trainer must be able
to take the abuses imposed by a beginner. This is especially true for hard
landings. It must be able to withstand minor crashes with minimal damage.
It should be relatively easy to repair.
A trainer that meets these
guidelines will give the beginner excellent service without the frustration
that can occur with an inappropriate model. With proper instruction, the
beginner can progress quickly to his solo flight and on to the novice stage
and still get years of sport flying from the trainer.
There are several trainers
on the market that meet and far exceed the guidelines. These range from
the most basic kit to beautiful Almost Ready to Fly (ARF) models complete
with engine and radio. There are a lot of considerations when choosing a
trainer but the two most basic are time and money.
A trainer built from a kit
has the advantage of being less expensive in some cases. It gives the builder
the pleasure of building, the option of color and trim scheme, and the knowledge
of the structure to perform repairs. The biggest disadvantage is the time
required to construct the model when the beginner would rather be learning
to fly. Another disadvantage in some cases is the emotional attachment the
builder develops having spent many hours on his creation.
The big advantage of the ARF
models is that they can be assembled in a matter of a few hours and the beginner
can be ready to start his flying lessons. The disadvantages are the cost,
the unknown structure that is sometimes weak, and the fixed color scheme.
Most ARF models perform as well or almost as well as any kit built model
on the market. Any beginner who purchases an ARF model should get an experienced
modeler to check the model before assembly is started. An experienced modeler
can point out areas that may need to be reglued or reinforced.
There are several models that
are widely accepted as being the best in the field although there is disagreement
as to which is the "All Time Best". The list is not an all inclusive
but includes those which are most widely accepted. Some of the trainers
are also available in .20 and .60 size but the .40 is the most widely accepted.
BEST TRAINERS
Click on model name or supplier for additional information
| NAME |
SUPPLIER |
DESCRIPTION |
| Stick 40+ |
Balsa USA |
The most basic trainer kit available, inexpensive,
easy to build, easy to fly, almost indestructable |
| Kadet LT40 |
SIG Mfg.. Inc. |
Very good quality trainer kit, relatively easy to
build, easy to fly, excellent performance |
| Eagle II |
Carl Goldberg |
Very good quality trainer kit, relatively easy to
build, very easy to fly, good performance |
| Aerostar 40 |
Midwest |
Very good quality trainer kit, relatively easy to
build, easy to fly, very good performance |
| Telemaster 40 |
Hobby Lobby |
Very good quality trainer kit, relatively easy to
build, easy to fly, good performance |
| PT40 Mk II |
Great Planes |
Very good quality trainer kit, relatively easy to
build, easy to fly, very good performance |
| Trainer 40 |
Thunder Tiger |
Good quality ARF trainer, easy to assemble,
easy to fly, excellent performance |
| Trainer 40 |
Tower Hobbies |
Good quality ARF trainer, easy to assemble,
easy to fly, very good performance |
Most if not all of the models
listed have been reviewed by one of the major model magazines. A beginner
can get information from these reviews that may help in deciding which model
to buy and the areas of assembly that need special attention. Regardless
of the amount of advice that the beginner gets from experienced modelers,
the final decision is the beginner's. The choice of a model is an individual
choice and all the pro's and con's must be weighed. Each person must decide
which model is pleasing in appearance and performance and which one will
meet his needs. The final consideration should be that the model should
be considered disposable. Many trainers are destined for the junk pile when
it has served its purpose.
The Basic Radio System
There are many modern radio
systems from which the beginner can choose. There are several common brands
including Futaba, Airtronics, JR, Hitec, and Ace. Each of these offers a
wide range of options from a simple 2 - channel to a computer assisted 8
- channel system. The buyer is limited only by his budget. A beginner should
discuss his choice of systems with his intended instructor. There are several
reasons for doing this, the primary reason being that the student's systems
must be compatible with the instructor's system if it will be used as a buddy
box. This issue will be covered in more detail later.
All basic radio systems consist
of four (4) basic components.
| Transmitter |
- |
The unit which takes the input from the user
through the gimbals or sticks, encodes it, and sends it to the aircraft |
| Receiver |
- |
The unit that receives the signal, decodes it,
and routes it to the appropriate servo |
| Servos |
- |
The device that converts the decoded signal
to mechanical force to operate a control surface |
| Batteries |
- |
The device that provides power for the other
devices to operate |
There are specific frequencies
assigned by the Federal Communications Commission (FCC) for use with airborne
R/C models. A beginner must ensure that the system that he chooses is tuned
to one of these frequencies. Most radio system manufacturers place a sticker
on the outside of the carton that says, "For airborne use only". There is
a frequency
reference chart available that lists the purposes of all of the frequencies
that are assigned for R/C use.
The radio that is chosen must
meet the 1991 specifications for narrow band receivers. The actual requirements
of these specifications need not be known by the beginner because the systems
are required to be certified to this standard. The owner's manual for the
system will note that the requirements are met and many of the transmitters
and receivers will have a gold sticker to signify this fact.
The radio system may transmit
and receive on either an AM frequency or an FM frequency. The FM frequencies
are less prone to interference than the AM frequencies although those using
AM frequencies seldom have problems with interference. Some radio systems
use one of two types of internal systems to help to nullify interference.
These are called PPM and PCM. Each has its advantage but they are only available
in more expensive radio systems and should not concern the beginner.
Regardless of the brand of
system, the number of channels, or the price, all transmitters have the same
basic components. Transmitters may have additional switches, slides, and
displays depending on the functions they perform but the basic components
remain the same.

| Antenna |
- |
The telescoping tube that transmits the signal |
| Batteries |
- |
The device that provides power to the transmitter
|
| Battery Meter |
- |
The device used to monitor the strength of the
transmitter batteries |
Crystal |
- |
The device that sets the radio frequency of the
transmission |
| Gimbal (or Stick) |
- |
The device that allows the user to input desired
control movements into the transmitter |
| Handle |
- |
The device for carrying the transmitter |
| Power Switch |
- |
The switch used to apply battery power to the
internal components of the transmitter |
| Trainer Switch |
- |
The switch used to allow an instructor to give
control of a model to the student |
| Trim Lever |
- |
Slides used to adjust control surfaces during
flight |
There are two (2) primary
modes of operation, meaning the way the gimbals are set up for operation.
There are unsettled debates as to which mode is the easiest to use and best
for a beginner. The modes of operation have become switched between the United
States and most European countries. Mode I is primarily used in Europe while
Mode II is used in the United States.

Mode I started in the days
of reed actuated proportional systems. The transmitters were uniformly set
up in this manner. The thought was that the elevator and rudder or ailerons
were the primary controls and each should be operated by an opposite hand
for precision control. Later this carried over into the more modern proportional
systems since this was the mode used by most modelers.

In later years, the thinking
changed to the Mode II configuration. More modelers believed that it was
easier to control the primary surfaces effectively with the same hand. Mode
II grew in popularity and is used almost exclusively in the USA. A beginner
does not have to be concerned about which mode he should select since most
manufacturers install the gimbals according the most widely used mode for
the nation to which the radio system is being shipped.
There have been discussions
over the years involving the number of channels with which a beginner should
start. Some people say that only three (3) channels should be used; rudder,
elevator, and throttle. The argument here is that it is easier for a beginner
to only be concerned with using the rudder to make turns and not be concerned
with the ailerons. Others contend that four (4) channels should be used;
rudder, ailerons, elevator, and throttle. The contention in this argument
is that by not using ailerons, a beginner must go through a second phase
of beginner training that being learning how to use ailerons. A four (4)
channel system offers better control of the model during takeoffs and landings
in cross wind conditions. If a beginner chooses to use only three channels,
he can set up the trainer so that the ailerons are not used initially and
then add them later. The four (4) channel approach to training is more widely
accepted today.
A beginner might consider
buying one of the more advanced six (6) channel systems to get some of the
features that are not available in the basic system such as dual rate controls.
This feature allows the user to reduce the sensitivity of the sticks thereby
reducing the chance of over controlling. If the beginner is relatively sure
of future goals that involve the use of a six (6) channel system, he can
consider this an investment in his future modeling and therefore save money.
A lot must be determined before the initial purchase and should be discussed
at length with experienced modelers, especially the intended instructor,
before the purchase is made.
The Basic Engine
The primary engine type used
by modelers today is a single cylinder, two (2) cycle, air cooled reciprocating
engine that uses a glow plug ignition and a special fuel mixture of methanol,
nitromethane, and castor oil. Most of the components of the engine are made
of cast, forged, or machined aluminum. The power that can be achieved from
these small engines is phenomenal and can vary greatly from one design to
another. A typical inexpensive .40 size engine can produce 1.1 horsepower
at 11,500 RPM. The same size racing engine can produce 2.4 horsepower at
20,000 RPM. All of these engines are the same in their basic components.

| Air bleed screw |
- |
Screw for adjusting the amount of air allowed
to bleed into the carburetor during idle |
| Backplate |
- |
Cover over the rear of the crankcase |
| Carburetor |
- |
Device which mixes fuel and air and controls
the amount of mixture entering the engine |
| Crankcase |
- |
Main body of the engine |
| Cylinder |
- |
The section of the crankcase where combustion
takes place |
| Glow plug |
- |
Device which provides heat for ignition of the
air/fuel mixture |
| Head |
- |
The component which forms the end of the compression
chamber of the engine |
| Mounting lug |
- |
The section of the crankcase used to mount the
engine to the airplane |
| Muffler |
- |
The device which reduces the noise level of
the engine |
| Needle valve |
- |
The device used to adjust the air/fuel mixture
|
| Prop shaft |
- |
The main crankshaft which transfers the power
of the engine to the propeller |
| Throttle stop screw |
- |
Screw for setting the lower limit of the throttle
movement |
The design of the engine affects
its power output, reliability, and longevity. The prop shaft is supported
by bushings or bearings. Wear takes place between the piston and cylinder
wall and the prop shaft and bushings or bearings. Most engines on the market
today are classified as ABC meaning the they have an aluminum piston and
chrome plated bronze cylinder sleeve. This combination normally produces
an engine that yields many hours of trouble free operation if properly maintained.
Those engines that have ball bearings for supporting the prop shaft normally
produce about 25% more power and last much longer.
New .40 size engines can range
from $55 to over $400. There are several that are accepted due to price,
reliability, easy starting, and longevity.
BEST ENGINES
(In no particular order)
Click on the designation for additional information
| MANUFACTURER |
DESIGNATION |
DESCRIPTION |
| OS |
40 FP |
Inexpensive, easy to start, reliable, most widely
accepted entry level engine |
| OS |
40 LA |
Inexpensive, easy to start, reliable, newest entry
level engine |
| OS |
40 FX |
More expensive, easy to start, reliable, powerful,
sport and competition engine |
| Thunder Tiger |
GP40 |
Inexpensive, easy to start, reliable, fastest
growing acceptance for entry level engine |
| Thunder Tiger |
Pro40 |
More expensive, easy to start, reliable, powerful,
sport and competition engine |
| Magnum |
GP40 |
Least expensive, easy to start, reliable |
| Magnum |
Pro40 |
More expensive, easy to start, reliable, powerful,
sport and competition engine |
| Super Tigre |
GS40 |
More expensive, reliable, powerful, sport and competition engine |
| Enya |
40TV |
More expensive, easy to start, reliable, powerful,
sport and competition engine |
The entry level engines are more than adequate
for the average trainer and are a good investment. They will normally outlast
several trainer airplanes if properly maintained.
Construction of the Trainer
The subject of actual construction
of a trainer is far too involved and lengthy to be covered in depth here.
The trainer that the beginner chooses should have a good set of plans and
step by step instructions that guide the complete assembly of the trainer
including the installation of the radio system. There are many books and
articles on this subject that are excellent sources of information. A beginner
who has no experience in building balsa models should seek help from an experienced
builder to avoid the mistakes that can have disastrous effects.
A beginner should consider
using a strong, slow curing adhesive to allow time to correct mistakes during
construction. One of the best is an aliphatic resin called Titebond. This
cures slowly but yields an exceptionally strong joint and it sands easily
after curing. All joints that are subjected to high stresses such as the
firewall and center wing joint should be joined with a slow cure epoxy.
The main thing that a beginner
must be careful with is the alignment of the wings. Wing alignment is critical
in the flight performance and stability of the trainer. The kit's building
manual should give detailed instructions as to how this is accomplished and
special care should be taken to follow these instructions.
Effects of Control Surfaces
The new radio systems are
proportional control meaning that the control surfaces move in proportion
to the amount of movement of the stick. If the stick is moved half of its
total travel in one direction, the corresponding control surface will move
half of its total travel in the corresponding direction. A beginner must
first know the effect that a stick movement has on the model. During normal
flight, the throttle is set so that a constant speed is maintained. This
means that thrust is equal to drag and lift is equal to weight. From this
stable condition, the effects that the stick movements have on the trainer
are described.

When the right stick is pulled
back, the elevator moves up. This causes the nose to pitch upward increasing
the angle of attack of the wing and increasing drag. If power is not applied,
the airplane will slow down and eventually stall. This means that the air
passing over the wing becomes turbulent and lift decreases until weight exceeds
lift and the airplane will begin to drop.

When the right stick is pushed
forward, the elevator moves down. This causes the nose to pitch downward
reducing the angle of attack of the wing and reducing drag. As the airplane
descends its speed increases until drag and thrust are again in balance.

When the right stick is moved
right, the left aileron moves down and the right aileron moves up. This
causes the airplane to roll to the right meaning that the left wing moves
up and the right wing moves down. It will continue to roll as long as the
stick is held in the same position. When the roll takes place, lift is no
longer oriented vertically so the effective lift decreases. As the angle
of the roll increases, effective lift continues to decrease and the airplane
will begin to drop.

When the right stick is moved
left, the left aileron moves up and the right aileron moves down. This causes
the airplane to roll to the left meaning that the right wing moves up and
the left wing moves down. It will continue to roll as long as the stick
is held in the same position. When the roll takes place, lift is no longer
oriented vertically so the effective lift decreases. As the angle of the
roll increases, effective lift continues to decrease and the airplane will
begin to drop.

When the left stick is moved
right, the rudder moves to the right. This causes the airplane to swing
or yaw to the right. This causes the left wing to move slightly faster through
the air causing an increase in lift. The combination of the yaw and the
lift increase on the left wing results in a gentle turn to the right as long
as the stick is held in position.

When the left stick is moved
left, the rudder moves to the left. This causes the airplane to swing or
yaw to the left. This causes the right wing to move slightly faster through
the air causing an increase in lift. The combination of the yaw and the
lift increase on the right wing results in a gentle turn to the left as long
as the stick is held in position.
When the left stick is moved
forward, the throttle is opened resulting in an increase in speed of the
airplane. This causes an increase in lift and results in a tendency for
the aircraft to climb. When the left stick is moved back, the throttle is
closed resulting in a decrease in speed. This causes a decrease in lift
and results in a tendency for the aircraft to descend.
It is obvious from the descriptions
of the effects of stick movement, that any movement can adversely affect
the flight of a model. These effects can be overcome by using a combination
of control surfaces to achieve the desired results. For instance, the right
stick can be moved back when it is moved left. The result of this action
would be that the nose of the airplane would be raised to overcome the loss
of lift resulting in a banked turn without a loss of altitude.
In order to understand how
to properly use the controls, a change in thinking may be required of a beginner
who has some basic knowledge of control surfaces. A beginner must remember
the forces acting on a model in flight and how they affect the model.
Field Equipment
The equipment required to
get a trainer off the ground can be very inexpensive. There are a few basic
items that will suffice to get a beginner into the air and learning to fly
but there are other items that can be added to make the job a lot easier.
MINIMUM EQUIPMENT
| NAME |
DESCRIPTION |
| Glow Plug Driver |
Clip on battery for supplying power to glow plug |
| Chicken Stick |
Stick used for flipping the prop to start the
engine |
| Fuel |
Fuel mixture recommended by engine manufacturer |
| Fuel Bulb |
Rubber bulb used to transfer fuel to model tank |
| 4 - Way Wrench |
Combination wrench with sizes to fit glow plug,
prop nut, etc. |
| Tool Box |
Any box suitable for carrying the other equipment |
These items should cost about
$40. This can vary depending on the brand of the items and the place from
which the items are purchased. An assortment of screwdrivers, pliers, and
allen wrenches may also be needed to perform field maintenance.
OPTIMUM EQUIPMENT
| NAME |
DESCRIPTION |
| Starter |
Battery powered motor for starting model engine |
| Glow Plug Connector |
Clip on battery connector for supplying power to glow plug |
| Power Panel |
Power distribution panel for distributing power
from a field battery to starter, glow plug connector, etc. |
| Field Battery |
Small 12 volt wet or gel cell battery |
| Fuel |
Fuel mixture recommended by engine manufacturer |
| Fuel Pump |
Special pump used to transfer fuel to model tank |
| 4 - Way Wrench |
Combination wrench with sizes to fit glow plug,
prop nut, etc. |
| Field Box |
Tool box specifically designed for carrying model
field equipment |
These items will cost in excess
of $130. The cost will vary depending on the brand of the items and the
place from which the items are purchased. Field box kits are available for
a wide range of prices but can be built from readily available materials.
Plans are available for a simple
field box that will fill the needs of a beginner or for a basic
necessities field box for a beginner who wants something a little more
sophisticated. An assortment of screwdrivers, pliers, nut drivers, and allen
wrenches may also be needed to perform field maintenance.
Learning to Fly
The single most important
aspect of learning to fly is getting an instructor. An instructor does not
have to be certified to any particular standard but must be a competent experienced
R/C pilot who is capable of giving instructions with patience. Many people
think that flying R/C models is easy enough that it can be learned without
an instructor and many have succeeded but at great expense. Many have become
frustrated and disillusioned because of a crash on the first flight and never
tried again. This point cannot be stressed enough that R/C flying is much
more difficult that it might seem and that without an instructor to correct
mistakes, a crash is inevitable.
There are two ways that an
instructor can help a beginner in learning to fly. One way is for the instructor
to begin by taking off and turning the transmitter over to the student.
When the student has a problem, the instructor takes the transmitter back
and takes control of the model. There is a "dead time" that neither
the student nor the instructor has control of the model. This can be enough
time for the model to crash and be destroyed. The other option is to connect
two transmitters together so that the instructor can take control of the
model any time that he feels that the student is in trouble. This is the
reason that the student should match his radio system to that of the instructor.
Another option available to
the beginner is to purchase a buddy box. This is nothing more that a transmitter
that has had the battery pack, antenna, and possibly some of the transmitting
parts removed. This could be a box that is specifically built for this purpose
by the manufacturer of the student's radio system or an old transmitter that
has been converted. The big advantage of this is that it allows the student
to fly using only his radio gear and not interfering with the instructor's
gear. He has the option of using more than one instructor, each of whom
might have a different brand of radio. At a cost of $20 - $40, this is very
cheap insurance against a possible crash.
The last thing that is required
of a beginner before he sets out to conquer the world of flight is to join
the Academy of Model Aeronautics (AMA) or the Sport Flyers Association (SFA).
Each of these organizations provides insurance to cover the cost of a catastrophic
incident resulting from a model airplane accident. Very few clubs will allow
a beginner to fly at their fields unless he is covered by this type of insurance.
Some clubs will only accept one type of insurance, either AMA or SFA. Joining
a club is strictly optional but is recommended since this can be a large
resource of information. If the beginner can find a suitable place to fly
which does not have an ordinance against this type of activity, then a club
is not necessary for success. Insurance should not be looked at as an option
but as a necessary evil. There are many other benefits offered by the organizations.
These benefits are covered by each organization when a contact to the organization
is made. The easiest way to find a local club is to ask the owner of a local
hobby shop for information. If there is not a hobby shop in the area, the
AMA or SFA has information about the clubs.
When the beginner has acquired
his equipment, an instructor and insurance and he understands the basics
of flight and the use of the controls, he is then ready to start the steps
toward becoming a qualified R/C pilot. Each piece of equipment should be
checked out by the instructor to ensure that it works properly. The airplane
must be checked for proper balance then test flown and adjusted for proper
flight. If the test pilot feels that there is a serious problem with the
aircraft, it must be corrected before the student attempts his first flight.
Only after all of the equipment and the model have been approved by the test
pilot should the training begin.
There are a few things that
a student pilot should keep in mind when preparing for each flight. These
will help in getting the feel for the model in flight.
- Be very gentle with the controls. It takes
very little movement to get the model to execute a maneuver. Remember that
the farther the stick is moved, the more the control surface moves and the
more the model will respond.
- As long as the stick is held in a control position,
the maneuver will continue. This is most important when using the ailerons.
When the stick is moved to roll the model, it will continue to roll as long
as the stick is held in that position.
- Fly it in...fly it out. When a maneuver is executed,
it takes equal and opposite controls to overcome it and return to normal
flight. A turn requires the movement of the ailerons in the desired direction
of the turn. To recover from the turn, opposite aileron input is
required.
- Keep the model high. A Certified Flight Instructor
once said, "The two most useless things to a pilot are air above you and
runway behind you." By this he meant that if a pilot gets into trouble,
he must have plenty of air below him to recover. When landing, the runway
that is behind the airplane after touchdown is wasted because there is a
reduction in length of runway to take off again in case of
trouble.
- Keep the model in sight. Do not fly too high
nor too far away. Although the trainer may seem fairly large, it
is easy to get it far enough away so that it is difficult to see its orientation.
Do not fly into the sun. A moment of blindness caused by the sun can be
long enough to lose a model.
- Do not become discouraged. There will be times when
nothing seems to go right. Each maneuver results in a near catastrophe.
Everyone who flies R/C models today has been through this in learning to
fly. Do not give up. The next session will be better.
- DO NOT PANIC. When a maneuver goes
wrong, take all the time necessary to recover from the mistake. Panic will
cause a student to over-control in an attempt to recover and cause the condition
to worsen in the opposite direction. Although the instructor may seem to
be a casual observer standing at the side of the student, he will be watching
in case the student gets his model in a dangerous situation.
The first few flights will
begin with the instructor doing the take-off and checking out the model.
The student should watch the airplane as the instructor explains each control
movement as it occurs. This will give insight into what is required to execute
a take-off. The same will be true for the landing. Learning to properly
land a model is by far the most difficult part of learning to fly. The model
is most vulnerable when on the approach to landing because of the close proximity
to the ground, its slow airspeed, the reduced responsiveness to control input,
and the disorientation due to reversed control.
When the instructor has flown
the airplane to sufficient altitude, usually 150 to 200 feet, he will ask
the student if he is ready to take control. It is normal to be nervous
at this point. Assuming that the student is using a buddy box, the instructor
will give control to the student by pressing and holding the trainer switch.
He will tell the student the maneuvers that he wants him to perform and how
each one is to be done. He will give him instructions as to how improve
each maneuver as it is being done. He will have him perform gentle turns
left and right, flying ovals around the field, flying rectangles and figure
eights. Each maneuver serves a purpose in building the skill of the student
pilot. The student will progress to steeper turns, slow flight and stall
recovery, each in itself a maneuver required to learn to land.
If at any time, the student
should get into trouble, the instructor can take control of the model simply
by releasing the training switch. He can avoid a mishap and take the trainer
back to a safe altitude. The instructor will not let a situation build to
a point that is beyond his ability to recover yet he will allow the student
time to attempt the recovery on his own.
If the student has the time
to devote to flying often, he can progress quickly. The day will come when
the instructor will allow the student to attempt his first landing. This
is a critical time for the instructor since he must react quickly if the
student makes a mistake. It may take several attempts before the student
actually sets the model down on the runway. Even then, it might bounce and
seem to be flying again. Even when this occurs, the student must continue
to control the model all the way to the point that it stops rolling.
After what seems like an eternity
to the student, the day comes when the instructor is satisfied that the student
is proficient enough in his flying skills to fly solo. This can be a harrowing
or an exhilarating experience for the student. He feels that he has finally
reached his goal but this is only the beginning. At this point, the fun
really starts. The student can now spend hour after hour practicing and
developing his skills.
Using a Flight Simulator
A flight simulator cannot
teach a beginner to fly. There are no magic programs built into a simulator
that teach the user the correct way to perform a maneuver or alert the user
when a maneuver is done incorrectly. A simulator is exactly what the name
implies, a program that simulates the actions of an airplane. It is an easy
and convenient way to practice the simplest turns to the most complex maneuvers
even when it is dark, wet, windy, cold, etc. A simulator can benefit
a beginner greatly if used properly. For a beginner, a simulator can be
invaluable in developing approach coordination. When a model is flying toward
the flyer or approaching, the controls are backwards. To make the model
go to the flyer's right, the stick is moved to the left. Being able to move
the stick in the correct direction without thinking takes a lot of practice.
This can be done on a simulator.
There are three (3) commercially
available R/C flight simulators that offer simulation of powered airplanes.
Each of the simulators is DOS based but will run under Windows 95. The system
requirements are 386 processor or higher with a sound card. All simulators
use vector graphics to generate the images of the models and the surrounding
area. Each one has its own distinctive features, requirements, advantages,
and disadvantages. A prospective buyer should examine each of these carefully
before choosing the one to buy.
R/C Flight Simulators
Click on the name for additional information
| NAME |
COST |
DESCRIPTION |
| Ambrosia Aerochopper |
$195 |
Offered as a complete package including
software, Futaba based controller, and instruction manual. |
| CSM
Flight Simulator |
$168 |
Offered as a complete package including
software, adapter for user's transmitter, and instruction manual. |
| Dave Brown RCFS |
$120 |
Offered as a complete package including
software, dual joystick controller, and instruction manual. Software can
be purchased separately for about $64. |
| Great Planes RealFlight |
$200 |
Offered as a complete package including
software, dual joystick controller, and instruction manual. Software can
be purchased separately for about $140. |
A beginner can benefit from
the use of an R/C simulator by using it between flying sessions to practice
the things that he has been taught by his instructor. Using the instructions
he has been given, he should practice only those things that he has
been taught while working to improve coordination and developing a feel for
each maneuver. He can use it prior to a flying session to build confidence
in his ability to control the model.
Getting Started
With the help of experienced
modelers, a beginner should be able to make a somewhat educated guess as
to which trainer system best fits his needs. There are many sources from
which a beginner can purchase the equipment that he will use to begin the
hobby. Most people live in or near a city that has a hobby shop that carries
R/C equipment. The prices may be higher than those from a mail order house
but the owner of the shop can be a big benefit to the beginner. Mail order
houses usually have a larger selection than local hobby shops but the beginner
must know exactly what he wants to buy and place the order for everything
at the same time to avoid incurring multiple shipping charges.
When a beginner makes the
decision to become involved in R/C aircraft modeling, he must be willing
to devote his time and money to the hobby. He must be willing to tolerate
disappointment and frustration. Although R/C modeling can be frustrating
and disappointing at times, it can be very rewarding and a lot of
fun.
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