+ Next we find the acceleration and deceleration distances (in feet).

- We'll do deceleration here. Acceleration distance will be the same by symmetry. The speed starts at 44 fps and decreases to 25.35 fps at a rate of MaxDecFPS2 fps-squared over a time period of length AccTime. The distance travelled is given by integrating the speed over this time.

Input := 

DecFt =
	Integrate[MaxLineFPS - MaxDecFPS2 t, {t, 0, AccTime/sec}]
Output =

220.437

- To check that this works, we'll do the Acceleration distance now...

Input := 

AccFt =
	Integrate[MaxTurnFPS + MaxAccFPS2 t, {t, 0, AccTime/sec}]
Output =

220.437