Next we find the acceleration and deceleration distances (in feet).
We'll do deceleration here. Acceleration distance will be the same by symmetry. The speed starts at 44 fps and decreases to 25.35 fps at a rate of MaxDecFPS2 fps-squared over a time period of length AccTime. The distance travelled is given by integrating the speed over this time.
Input :=
DecFt =
Integrate[MaxLineFPS - MaxDecFPS2 t, {t, 0, AccTime/sec}]
Output =
220.437
To check that this works, we'll do the Acceleration distance now...
Input :=
AccFt =
Integrate[MaxTurnFPS + MaxAccFPS2 t, {t, 0, AccTime/sec}]
Output =
220.437